Some suggestion…so DE themselves said they look at other games for inspiration e.g. Some inspiration that comes to mind is the movement 1.0 < parkour 2.0 – a dramatic change that was very well received. I think melee 3.0 requires a dramatic change WHILE keeping most of melee 2.0 elements (e.g. I think only the parry attacks and finishers are gameplay elements that are somewhat “satisfying” (underwhelming really). I think imho the biggest drawback of the current system is that most of the melee gameplay is tied to the stance – there are no chaining of attacks other than it being tied to the stance e.g. Some of my thoughts on the current melee system… melee is tied to a stance system with a few variations of attacking such as charge, channeling and maybe slide attacks (basically melee 2.0 – reference the Warframe Wikia for more info). However, I would like to look at this in a positive light as it would mean that DE indirectly acknowledges that there is much work to be done and not just tuning of the current melee system. Gun, Warframe, Movement and other system but when it comes to melee they seem in the dark. Let me preface by saying that it is unusual that DE is so torn on how melee should, they have all their other systems mathematically working in top notch order e.g.
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